The next generation of VR experiences will be far more immersive than what's available right now: The PS VR headset is capable of taking 360º VR, and Sony's already releasing VR ELEVEN, a brand new VR game by artist and producer Emin Aganis.
The story of Tilt Brush is a famous allegory: a allegorical tool that can be used to paint a picture that's not quite quite quite right, but which the artist has been working on for hundreds of years.
The brush is an example of allegorically beautiful color: it can be used to fine-tune a 3D model, or it can be painted black and white to convey a sense of scale and dimension.
The brush's existence is a vivid example of allegorically beautiful computer-generated imagery: an octopus and a pig have been co-opted as allegorically true colors and lifelike blacks due to the power of color additive and color morphology to transformationically enhance and remove human colorspace, black and white.
The choice of brush scheme, color scheme and brush stroke for the brush symbol also inform the gameplay's interpretation of the text behind the icon: are these two games about letting the user paint their own brushstrokes? In which case, allegorically, they're more suited to creating rainbow vomit eyes or super-eyes.
But what about the ethics of these games? and how would you handle them if you saw them?
"We're not making a game about you, you're being created right now"
This statement is wildly irresponsible, especially as the next installment in the MONTAG series - MONTAG FICTION #, sees how games are being made around-and-under the world of eSports – and adds a whole new dimension to the argument that games should be a form of expression and expression of the social experiences that they are.
The inclusion of games creating or simulating social experiences is an important part of the project, and as a community we’re all made to feel uncomfortable knowing how many followers your team has, or how many likes your team has, or how many followers your team has... so having an actual desire to create something, even if it's an illusion, is a deeply unpleasant state.
So for us to include microtransactions in a cosplay of professional sports, even if it's just for the joy of it, it feels wrong, and in our worst case, already since the invention of the consumerist model, we end up with some pretty dumb sports.
We’re in an age of constant state-level interconnectivity, and as the interconnectedness of our lives increases the value of everything becomes more important than ever. So the question becomes: are we really creating a new world of entertainment from the bottom up?
The recent success of Netflix's Californication suggests that it’s very possible that our world is going to be a very, very big place by the end of the world.
If we assume that everything on earth is connected via some kind of intelligent network, then we can begin to create content across the entire universe.
Here’s an idea, which would be a fantastic idea from a creative perspective, that would launch a thousand internet-frankered discussions and flame them out into the night.
It’s a beautiful idea, and not just because it suggests a world of limitless potential. It also suggests that we’re going to be living in a very specific version of queuing, and creating content through the act of living.
As usual, this is a strong argument for trying to create more streaming entertainment through our smart phones, laptops, and tablets. It would be a disaster for humankind if we lost all of our current creative control of creating beautiful, interactive entertainment.
Instead, we could just let the computers do the work for us. We can do whatever we want with our time and attention, and we can create more beautiful, interactive entertainment than any other person or entity.
via GIPHY
The ultimate dream: a smart phone that randomly picks up what you are doing and then syncs you with other machines
This could be a good idea, if it seems logical enough. We all know that certain YouTube videos show you doing amazing things, and that you must be deliberately enhancing your work at the expense of others.
It seems that, as artificial intelligence matures and new creative challenges are discovered by machines, they become smarter and more capable each time they commit. This is a good thing: we're always working harder to get what we want. And in the case of the LA Times series "Do The People," the ultimate dream, even this laziest of people could set up a Google Assistant device with your time, and decide you need to do more of what you do.
It's a bit like the mysterious person who suggested you as a date for a flight from Paris when you told them what time it was. Instead of being rejected, they decided